AI Insights · Timothy · July 2021
Top 5 Educational Games in Kuwait Q2 2021
Explore the performance of the top 5 educational games in Kuwait for the second quarter of 2021, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, educational games in Kuwait saw various trends in their performance metrics. Here, we'll delve into the weekly downloads, revenue, and active users of the top five educational games: Toca Boca World, World of Peppa Pig: Kids Games, Keiki Learning games for Kids, codeSpark - Coding for Kids, and Disney Coloring World.
Toca Boca World
Toca Boca World from Toca Boca experienced significant growth in weekly revenue, peaking at approximately $5.3K in the week of June 7. Weekly downloads saw a gradual increase, reaching around 2.8K by mid-June. The app also maintained a steady rise in weekly active users, climbing from 13.2K at the end of March to around 15.4K by the end of June.
World of Peppa Pig: Kids Games
World of Peppa Pig: Kids Games from Find Your Fun showed a fluctuating trend in weekly revenue, with a notable peak of $176 at the end of June. Weekly downloads were initially low but improved towards the end of the quarter, reaching 299. Active users saw a slight decline initially but recovered to 1.1K by the end of June.
Keiki Learning games for Kids
Keiki Learning games for Kids by Benipol Limited displayed varied revenue trends, peaking at $638 mid-June. Weekly downloads fluctuated, with a notable increase to 274 in mid-May. Weekly active users hovered around 300, with a slight dip in late June.
codeSpark - Coding for Kids
codeSpark - Coding for Kids saw its weekly revenue peak at $447 in mid-June. Downloads remained relatively steady, averaging around 100 per week. The app maintained a fairly stable number of active users, fluctuating slightly around 1.2K throughout the quarter.
Disney Coloring World
Disney Coloring World from StoryToys experienced its highest weekly downloads at 1K in early May. Revenue trends were less consistent, peaking at $304 in mid-April. Active users showed variability, peaking at 2K in early May but then declining to around 1.3K by the end of June.
These insights illustrate the dynamic performance of educational games in Kuwait during Q2 2021. For more detailed analytics and trends, visit Sensor Tower.